"Clutch Shooter" Leagues
When the game is on the line and a team needs a basket in the closing seconds, they need to get the ball in the hands of their best shooter. The ability to succeed in these situations does not come overnight; it is a skill that players can develop through hard work. This skill is sometimes referred to as “Clutch Shooting”.
The Agape Hoops “Clutch Shooter” League will provide an opportunity for participants to measure their shooting proficiency in a controlled yet challenging environment.
The “Clutch Shooter” League is for spot up shooters. Each team is composed of three shooters who compete against another team of three shooters to attain the higher “Clutch Shooter” team score in head-to-head competition. A “Clutch Shooter” team score is based on the cumulative scores of each team member completing the “Clutch Shooter” Game. Each game a team will compete against another team in the league. Team standings will be maintained, as well as, individual/team scores and averages. League awards will be given for team and individual finishes.
|Start Date||Event||Register||Primary Location||Deadline||Gender||Div||Grades||8/23/2017||2017 “Clutch Shooter” Fall League||SAC||8/12/2017||B & G||Open||3rd-12th|
Clutch Shooter Game Rules
Each team must have 3 players
A game for each player consists 6 “frames”. In these frames, players will shoot a specified shot and number or be given a time period.
- A perimeter shot may be a 3-pointer (beyond 19′ 9″) or a 2-pointer (beyond 15′).
- Perimeter shots must be taken in “around the world” fashion from 5 designated spots: Corner, Wing, Center, Opposite Wing, Opposite Corner
Frame 1…ten free throw shots (90 seconds per shooter time limit)
Frame 2…ten perimeter shots (60 seconds per shooter time limit)
Frame 3…ten free throw shots (90 seconds per shooter time limit)
Frame 4…ten perimeter shots (60 seconds per shooter time limit)
Frame 5…five free throw shots (45 seconds per shooter time limit)
Frame 6…five perimeter shots (30 seconds per shooter time limit)
Points for each player are awarded according to the following system:
Made Free Throw = 1 point
Made 2-pointer = 2 points
Made 3-pointer = 3 points
Scoring Bonuses | Free Throw Rounds:
- 8 out of 10 = 1 bonus point
- 9 out of 10 = 2 bonus points
- 10 out of 10 = 5 bonus points
Scoring Bonuses | Perimeter Shooting Rounds
- 6 out of 10 (2’s) = 2 bonus points
- 6 out of 10 (3’s) = 3 bonus points
- 7 out of 10 (2’s) = 4 bonus points
- 7 out of 10 (3’s) = 6 bonus points
- 8 out of 10 (2’s) = 6 bonus points
- 8 out of 10 (3’s) = 9 bonus points
- 9 out of 10 (2’s) = 8 bonus points
- 9 out of 10 (3’s) = 12 bonus points
- 100% = DOUBLE ROUND POINTS
Play begins with each shooter on the first team completing frame one (i.e., 10 free throws each). Then, the second team takes their turn shooting frame one. Play continues in this fashion with teams alternating after each frame.
Each player gets one practice shot in every frame. This practice shot is the first shot in each Frame. If the shooter makes it, then it counts and play progresses to the next shot. If the shot is missed, then another attempt is allowed before play progresses to the next shot.
All shots must be rebounded by a teammate and passed back to the shooter.
No shooter may advance to the next frame until all shooters have completed the current frame. The next shooter must begin shooting frame shots within 30 seconds after the previous shooter. The shot clock will be started at this time and the shooter will be penalized accordingly.